PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2012 Key Features: Pages: 322 A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. Contents, Statistics, Forecasts and Analysis Include: Major Trends Affecting the Games, Apps & Social Media Industry Games, Apps & Social Media Industry Statistics
-Industry trends analysis, market data and competitive intelligence
-Market forecasts and Industry Statistics
-Industry Associations and Professional Societies List
-In-Depth Profiles of hundreds of leading companies
-Industry Glossary
-Buyer may register for access to search and export data at Plunkett Research Online
Statistical Tables Provided: 15
Companies Profiled: 200
Geographic Focus: Global
Published Date: June 2011
Next Edition: June 2012
You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
-How is the industry evolving?
-How is the industry being shaped by new technologies?
-How is demand growing in emerging markets and mature economies?
-What is the size of the market now and in the future?
-What are the financial results of the leading companies?
-What are the names and titles of top executives?
1) User Generated Content Drives Social Media and Generates Ad Revenues
2) Social Media Privacy Concerns Plague the Industry
3) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
4) New Platforms Revolutionize Electronic Games/Microsoft's New Kinect Raises the Standard
5) 3-D Games Open New Opportunities/Some Safety Concerns Arise
6) Apple's iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment
7) Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple's iPad
8) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices
9) Fantasy Sports Post Growth, Creating Billion in Revenue Online
10) Multi-Player Gaming (MMORPGs) is Strong Worldwide
11) Virtual Worlds Open Up New Revenue Sources
12) Online Play/Social Gaming on the Rise
13) TV over IP: TV Networks, Cable Companies and Web Sites Converge
14) Apple Rules in Apps/Android Plays Catch-up
15) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success
1) Games, Apps & Social Media Industry Overview
2) Top 10 Social Networking Websites: May 2011
3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010
4) Top 10 PC Game Titles Played, U.S. - December 2010
5) Top Console Usage, U.S. - December 2010
6) Top 5 Search Engines, U.S.: May 2011
7) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2009
8) Number of Business & Residential High Speed Internet Lines, U.S.: 2003-2010
9) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2006-2009
10) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009
11) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2009
12) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2009
13) Wireless Standards & Speeds
14) Common Internet Activities, U.S.
15) Common Daily Internet Activities, U.S.
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Plunkett's Games, Apps and Social Media Industry Almanac 2012: Gaming Industry Market Research, Statistics, Trends & Leading Companies
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